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- What is JOGL
- How to draw a white rectangle on a black background
- How to implement a simple double-buffered animation with mouse events
- How to draw lines in different styles
- Polygon Stippling in JOGL
- Vertex Arrays in JOGL
- How to render a wireframe cube
- How to use OpenGL modeling transformations
- Demonstration of arbitrary clipping planes
- Planets model using modeling transformations
- How to use composite modeling transformations to draw translated and rotated hierarchical models
- How to use gluUnProject in JOGL
- Smooth Shading in JOGL
- How to use OpenGL lighting model
- A model with a light which is moved by a modeling transformation
- Several spheres are drawn using different material characteristics
- How to use glColorMaterial
- A scene with different objects and a single light source
- How to use glBlendEquation in JOGL
- Several overlapping filled polygons to demonstrate the effect order has on alpha blending results
- How to intermix opaque and alpha blended polygons in the same scene
- How to draw anti-aliased lines in JOGL
- How to use multisampling to draw anti-aliased geometric primitives
- Demonstration of different types of fog in JOGL
- The program demonstrating the use of explicit fog coordinates
- Demonstration of point parameters and their effect on point primitives
- Demonstration of polygon offset to draw a shaded polygon and its wireframe counterpart
- How to create a display list in JOGL
- How to make and execute a display list
- How to use glCallLists in JOGL
- How to draw a bitmapped letter on the screen
- How to draw some text in a bitmapped font using glBitmap
- Drawing pixels and showing the effect of glDrawPixels, glCopyPixels, and glPixelZoom
- How to use glColorTableEXT function in JOGL
- How to use various 2D convolutions filters to find edges in an image
- How to use the color matrix to exchange the color channels of an image
- How to compute the histogram of an image using glHistogram function
- How to determine the minimum and maximum values of a group of pixels using the glMinmax function
- How to texture map a checkerboard image onto two rectangles
- Another method of texture mapping a checkerboard image onto two rectangles
- How to use mipmaps for texture maps
- Demonstration of using glBindTexture by creating and managing two textures
- How to draw a texture mapped teapot with automatically generated texture coordinates
- How to use cube map textures
- Demonstration of different effects of texture combiner functions
- Demonstration of the usage of the stencil buffer for masking nonrectangular regions
- Demonstration of the usage of the accumulation buffer to do full-scene antialiasing on a scene
- Use of the accumulation buffer to do full-scene antialiasing on a scene
- Use of the accumulation buffer to create an out-of-focus depth-of-field effect
- Polygon Tessellation in JOGL
- Winding Rule Polygon Tessellation Property in JOGL
- Use of some of the gluQuadric* routines
- How to draw a Bezier curve using evaluators
- How to render a mesh Bezier surface using two dimensional evaluators
- Use of evaluators to generate a curved surface and automatically generated texture coordinates
- Illustration of the selection mode and name stack
- Use of multiple names and picking
- Another picking example in JOGL
- Usage of OpenGL feedback in JOGL
- ArcBall rotation - NeHe Tutorial JOGL Port
- Vertex buffer objects - NeHe Tutorial JOGL Port
- 3D lens flare with occlusion testing - NeHe Tutorial JOGL Port
- Multiple viewports - NeHe Tutorial JOGL Port
- Introduction to physical simulations - NeHe Tutorial JOGL Port
- Cel shading - NeHe Tutorial JOGL Port
- Radial blur and rendering to a texture - NeHe Tutorial JOGL Port
- Beautiful landscapes by means of height mapping - NeHe Tutorial JOGL Port
- Loading compressed and uncompressed TGAs - NeHe Tutorial JOGL Port
- Collision detection - NeHe Tutorial JOGL Port
- Blitter function, RAW texture loading - NeHe Tutorial JOGL Port
- Bezier patches - NeHe Tutorial JOGL Port
- Shadows - NeHe Tutorial JOGL Port
- Clipping and reflections using the stencil buffer - NeHe Tutorial JOGL Port
- Morphing and loading objects from a file - NeHe Tutorial JOGL Port
- Tokens, extensions, scissor testing and TGA loading - NeHe Tutorial JOGL Port
- Sphere mapping quadrics in OpenGL - NeHe Tutorial JOGL Port
- Bump mapping, multi texturing and extensions - NeHe Tutorial JOGL Port
- Line, antialiasing, timing, ortho view and simple sounds - NeHe Tutorial JOGL Port
- Masking - NeHe Tutorial JOGL Port
- Particle engine using triangle strips - NeHe Tutorial JOGL Port
- Quadrics - NeHe Tutorial JOGL Port
- 2D texture font - NeHe Tutorial JOGL Port
- Cool looking fog - NeHe Tutorial JOGL Port
- Texture mapped outline fonts - NeHe Tutorial JOGL Port
- Outline fonts - NeHe Tutorial JOGL Port
- Bitmap fonts - NeHe Tutorial JOGL Port
- Display lists - NeHe Tutorial JOGL Port
- Flag effect (waving texture) - NeHe Tutorial JOGL Port
- Loading and moving through a 3D world - NeHe Tutorial JOGL Port
- Moving bitmaps in 3D space - NeHe Tutorial JOGL Port
- Blending - NeHe Tutorial JOGL Port
- Texture filters, lighting and keyboard control - NeHe Tutorial JOGL Port
- Texture mapping - NeHe Tutorial JOGL Port
- 3D shapes - NeHe Tutorial JOGL Port
- Rotation - NeHe Tutorial JOGL Port
- Adding color - NeHe Tutorial JOGL Port
- Your first polygon - NeHe Tutorial JOGL Port
- Setting up an OpenGL window - NeHe Tutorial JOGL Port
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3 comments:
Hi mike
It's so nice list
I checked some of them .
they r so nice .
The best thing that it contains J2SE , J2EE & J2ME
SALAM
Hi Omda
if you have some other good links about java tips and snippets you can share it here.
sure mike,
if i found i'll share with u.
I'll call u later
Bye
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